Veronica Flint's profile

Penny Dreadful Interactive Windows

This project was my first professional Unity3D and Motion Capture gig. My responsiblities were to take the motion capture video from iPiRecorder and clean up the data using iPiMocap and Motionbuilder. This is an interactive project so these characters had to have a multiple list of layers of animations for the user to get more of a immersive experience of the digital window. Many characters had to have different walk cycles, idles, turns, and reactions. 
In order to make these characters and their unique animations look realistic, I had to use Unity's animation state machine system called mechanim. With this tool I was able to have the animations cycle properly. Supporting the developers on this project was a blast and really made a good start on my career.
The project was a huge success! Gaining widespread attention from people in Los Angeles and New York. These people are reacting to the characters and how the animations change depending on their input in motions and movement.
Penny Dreadful Interactive Windows
Published:

Penny Dreadful Interactive Windows

An interactive advertisement used to promote the premiere of the television series Penny Dreadful.

Published: